Building a Full TON Gaming Ecosystem Inside Telegram
Labrador is a Telegram digging game grown into a seasonal PvP universe with boss raids, clans, missions, an auction, and a real-money economy.

Business Need
The client wanted to enter the Telegram gaming market with a product that would outlive the typical tap-to-earn hype cycle. That meant a game with a real retention loop: progression worth coming back for, social systems that bind players together, and a real-money TON economy deep enough to support seasons, rewards, and trading. The product had to run inside the Telegram WebView for a mass audience and stay tunable in production without constant releases.
Result
Labrador is live in production as a full gaming ecosystem: the core digging loop, seasonal boss modes with PvP arena and leagues, clans, a missions system with a chest economy, an auction, and automated TON reward payouts. Three boss seasons have already run end to end, and the economy is managed live from an admin panel, so balance changes ship without code releases. The product proved strong enough to spawn a spin-off, Clash of Diggers, which shares the same in-game economy and userbase.
A Digging Game That Became a Seasonal TON Universe
Labrador starts simple: players dig, craft shovels, send expeditions, and earn Gold and TON. The TON players earn is real: they spend it in the TON Shop, buy items with it, or withdraw it. Around that core sits a layered economy. An auction lets players compete for valuable lots through live bidding. A missions system rewards daily and clan activity with points that players spend on chests holding Gold and TON prizes, with big wins broadcast in a real-time drop feed and pushed to the official Telegram channel.
The competitive heart of the product is the seasonal boss mode. Each season, players raid a shared boss, attack each other in a PvP arena split into leagues, and climb individual and clan leaderboards. Energy flasks, battle elixirs, gear sets, and a free-form parameter progression give every player a build to optimize. Seasonal and arena rewards are nominated in USDT and paid out in TON at a snapshot rate fixed at season close, protecting the prize pool from volatility during the run.
Key items
- Core loop: digging, shovel crafting, expeditions, Gold and TON earnings
- Seasonal boss raids with PvP arena, leagues, and matchmaking
- Clans with shared missions, clan score, and clan leaderboard
- Missions system: daily and clan missions, points, three chest tiers
- Earnable TON currency: spend in the TON Shop, buy items, or withdraw
- In-game auction with live bidding
- Real-time drop feed and Telegram channel push for big wins
- USDT-nominated rewards paid in TON at a fixed snapshot rate
- Runs in Telegram and on the web
One Economy Core, Many Game Systems
We built Labrador end to end from scratch, owning design, frontend, backend, payments, and QA. The product did not ship as one big release: it grew vertical by vertical. The digging loop came first, then the auction, the missions and chest system, clans, and the seasonal boss modes. Every new system plugs into the same economy core of Gold, TON, and player inventory, so features stack on top of each other instead of forking into separate mini-games.
Money flows are the part that cannot be almost right. Chest rewards, mission prizes, season payouts, and player withdrawals all run through one TON pipeline with a single proven refund routine, so any interrupted flow returns funds automatically. Real-time state, from PvP fights to the live drop feed, moves through socket.io, and background jobs handle resets, reward distribution, and pushes to the official Telegram channel.
Built to Be Operated, Not Just Shipped
A live real-money game changes balance weekly, so the whole economy is tunable from the admin panel without a release: drop rates, reward amounts, chest limits, combat parameters. Built-in statistics show outstanding TON liability before it pays out. The same discipline covers abuse: every system, from mission claims to PvP matchmaking with its hidden balancer, shipped with explicit limits and edge cases, so QA tested behavior, not assumptions.
Roadmap Beyond the Live Ecosystem
Labrador keeps evolving season over season. Three boss seasons have already run their full cycle, each one layering new mechanics on top of the last. Rather than a single fixed feature, the roadmap is a steady cadence of new content: fresh boss seasons, themed in-game events, mini-games that live inside the main product, and new progression and collection systems that give players more to build toward between seasons. Todor3D continues as the product team with 24/7 support.
Roadmap
- New boss seasons with evolving mechanics
- Themed in-game events tied to seasons
- Mini-games built inside the main game
- New progression and collection systems
- Ongoing economy and content additions
- 24/7 ongoing product support
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